PonzimonDocs

The Heist

A provably fair crash game. Risk $PONZI for exponential multipliers — but cash out before you crash.

How It Works

The Heist is a crash-style game. You place a bet in $PONZI tokens (and optionally SOL), and a multiplier starts climbing from 1.0x. The multiplier grows exponentially — but at a secret crash point, it all goes to zero. Cash out before the crash to keep your multiplied tokens. Wait too long and you lose everything.

ℹ️
Every heist is provably fair. The crash point is determined before the game starts using cryptographic seeds that can be verified after the round.

Heist Tiers

Tier$PONZI BetSOL BetMax Multiplier
🟢 Small10007.0x
🟡 Medium5000.110.0x
🔴 Big2,0001.015.0x

Higher tiers require larger bets but offer higher maximum multipliers. The house edge is the same across all tiers.


The Multiplier Curve

The multiplier grows exponentially over time following the formula:

Multiplier Curve
m(t) = e^(α × t)

where:
  α = ln(10) / 80 ≈ 0.02878
  t = elapsed seconds

The curve is calibrated so that:
  m(0)  = 1.00x   (start)
  m(80) = 10.00x  (80 seconds in)
TimeMultiplierProfit on 100 PONZI bet
0s1.00x0 (break-even)
10s1.33x+33
20s1.78x+78
30s2.37x+137
45s3.66x+266
60s5.63x+463
80s10.00x+900
94s15.00x+1,400
⚠️
The multiplier is capped at the tier's maximum. Once reached, it stays there — but the crash can still happen at any moment.

Crash Point Generation

The crash point for each heist is generated cryptographically before the game begins:

Crash Point Formula
crashPoint = max(1.0, (1 - h) / r)

where:
  h = 0.20  (house edge, 20%)
  r = random value derived from HMAC-SHA256(serverSeed, clientSeed)
  
The crash point is then capped at the tier's max multiplier.

Provably Fair Verification

After each heist, you can verify fairness:

1.Server seed is committed (hashed) before the game starts
2.Client seed is provided by your browser
3.HMAC-SHA256(serverSeed, clientSeed) produces a deterministic crash point
4.After the game, the server seed is revealed for independent verification

Expected Value Analysis

With a 20% house edge, the long-run expected return on any heist bet is:

Expected Return
E[return] = (1 - house_edge) × stake
          = 0.80 × stake

For every 100 PONZI bet, you can expect 80 PONZI back on average.

Probability of Reaching a Given Multiplier

Survival Probability
P(crash ≥ m) = 0.80 / m
TargetP(Reaching)Profit if SuccessEV per 100
1.00x80.0%±080
1.50x53.3%+5080
2.00x40.0%+10080
3.00x26.7%+20080
5.00x16.0%+40080
7.00x11.4%+60080
10.0x8.0%+90080
15.0x5.3%+1,40080
💡
The EV is always 80 per 100 bet regardless of your cashout target. But variance differs enormously. Conservative cashouts (1.5–2.5x) offer smoother returns. High-multiplier plays are lottery-like.

Payout Formula

Heist Payout
PONZI payout = floor(PONZI_bet × multiplier)
SOL payout   = SOL_bet × multiplier

Example (Big Heist, 3.5x cashout):
  PONZI: floor(2,000 × 3.5) = 7,000 PONZI
  SOL:   1.0 × 3.5          = 3.5 SOL

Crashout Consolation

Even when you crash out (lose the heist), you receive a consolation card with 100% probability. This uses the reward rarity distribution, which is slightly more weighted toward Common cards than booster packs.

Gustgoat
Gustgoat
Rare
Shadewolf
Shadewolf
Rare
Frostbunny
Frostbunny
Uncommon
Puffbird
Puffbird
Common
💡
This means every heist attempt gives you something — either multiplied tokens on a win, or a free card on a loss. Crashout cards can be staked or recycled for upgrades.