
The Heist
A provably fair crash game. Risk $PONZI for exponential multipliers — but cash out before you crash.
▸ How It Works
The Heist is a crash-style game. You place a bet in $PONZI tokens (and optionally SOL), and a multiplier starts climbing from 1.0x. The multiplier grows exponentially — but at a secret crash point, it all goes to zero. Cash out before the crash to keep your multiplied tokens. Wait too long and you lose everything.
▸ Heist Tiers
| Tier | $PONZI Bet | SOL Bet | Max Multiplier |
|---|---|---|---|
| 🟢 Small | 100 | 0 | 7.0x |
| 🟡 Medium | 500 | 0.1 | 10.0x |
| 🔴 Big | 2,000 | 1.0 | 15.0x |
Higher tiers require larger bets but offer higher maximum multipliers. The house edge is the same across all tiers.
▸ The Multiplier Curve
The multiplier grows exponentially over time following the formula:
m(t) = e^(α × t) where: α = ln(10) / 80 ≈ 0.02878 t = elapsed seconds The curve is calibrated so that: m(0) = 1.00x (start) m(80) = 10.00x (80 seconds in)
| Time | Multiplier | Profit on 100 PONZI bet |
|---|---|---|
| 0s | 1.00x | 0 (break-even) |
| 10s | 1.33x | +33 |
| 20s | 1.78x | +78 |
| 30s | 2.37x | +137 |
| 45s | 3.66x | +266 |
| 60s | 5.63x | +463 |
| 80s | 10.00x | +900 |
| 94s | 15.00x | +1,400 |
▸ Crash Point Generation
The crash point for each heist is generated cryptographically before the game begins:
crashPoint = max(1.0, (1 - h) / r) where: h = 0.20 (house edge, 20%) r = random value derived from HMAC-SHA256(serverSeed, clientSeed) The crash point is then capped at the tier's max multiplier.
Provably Fair Verification
After each heist, you can verify fairness:
▸ Expected Value Analysis
With a 20% house edge, the long-run expected return on any heist bet is:
E[return] = (1 - house_edge) × stake
= 0.80 × stake
For every 100 PONZI bet, you can expect 80 PONZI back on average.Probability of Reaching a Given Multiplier
P(crash ≥ m) = 0.80 / m
| Target | P(Reaching) | Profit if Success | EV per 100 |
|---|---|---|---|
| 1.00x | 80.0% | ±0 | 80 |
| 1.50x | 53.3% | +50 | 80 |
| 2.00x | 40.0% | +100 | 80 |
| 3.00x | 26.7% | +200 | 80 |
| 5.00x | 16.0% | +400 | 80 |
| 7.00x | 11.4% | +600 | 80 |
| 10.0x | 8.0% | +900 | 80 |
| 15.0x | 5.3% | +1,400 | 80 |
▸ Payout Formula
PONZI payout = floor(PONZI_bet × multiplier) SOL payout = SOL_bet × multiplier Example (Big Heist, 3.5x cashout): PONZI: floor(2,000 × 3.5) = 7,000 PONZI SOL: 1.0 × 3.5 = 3.5 SOL
▸ Crashout Consolation
Even when you crash out (lose the heist), you receive a consolation card with 100% probability. This uses the reward rarity distribution, which is slightly more weighted toward Common cards than booster packs.



