PonzimonDocs

The Earning Formula

Everything in Ponzimon's economy flows from one formula. Understanding it is the difference between playing casually and playing optimally.

The Formula

Your share of each day's $PONZI distribution equals your share of the network's total hashpower.

Core Earning Formula
Your Earnings = (Your Hashpower / Total Network Hashpower) × Daily Emissions

That's it.
If you control 1% of the network's hashpower, you earn 1% of emissions.

Breaking It Down

Your Hashpower

This is the sum of all power generated by your staked cards. Every staked Ponzimon contributes its base power (4 for Common through 16,384 for Mega Rare).

Example
8 staked cards:
  3 × Common (4 power each)    =    12
  3 × Uncommon (16 each)       =    48
  1 × Rare (64)                =    64
  1 × Double Rare (256)        =   256
                                 ------
  Your Total Hashpower          =   380

Network Total Hashpower

The combined hashpower of every player in the game. This number grows as more players join, buy packs, and stake cards. It's the denominator — and it's always moving.

Daily Emissions

A fixed pool of 700,000 $PONZI is distributed every day. Each season runs for 30 days, resulting in a total emission of:

Season Total Emission
700,000 × 30 days = 21,000,000 PONZI per season

Continuous Accrual

Rewards don't distribute once per day — they accrue continuously, second by second:

Reward Accrual Formula
R_player = (H_player / H_global) × (700,000 / 86,400) × Δt

where:
  R_player  = tokens earned in the interval
  H_player  = your total hashpower
  H_global  = sum of all players' hashpower
  700,000   = daily reward pool
  86,400    = seconds in a day
  Δt        = elapsed seconds

Rewards accumulate as "pending" until you claim them. Claiming sends $PONZI tokens directly to your Solana wallet.


Worked Example

Scenario 1: Early Game
Your hashpower:    1,000
Network total:    10,000
Your share:       1,000 / 10,000 = 10%

Per day:  10% × 700,000 = 70,000 PONZI
Per hour: 70,000 / 24    ≈ 2,917 PONZI
Scenario 2: Network Doubles
Your hashpower:    1,000  (unchanged)
Network total:    20,000  (doubled)
Your share:       1,000 / 20,000 = 5%

Per day:  5% × 700,000 = 35,000 PONZI
Per hour: 35,000 / 24   ≈ 1,458 PONZI
⚠️
Your absolute hashpower didn't change, but your share halved because the network grew. This is why continuous reinvestment matters — standing still means falling behind.

What This Means Strategically

Growth is Survival

Standing still while the network grows means your earnings shrink. Every player has incentive to keep reinvesting in upgrades and cards.

Hashpower per $PONZI Matters

The optimal play is always the action that adds the most hashpower per $PONZI spent. Higher slot upgrades (level 5-7) are more efficient per power point but require rare cards to fill.

Timing Matters

Early in the season, when the network is small, each unit of hashpower represents a larger share. Early players get a compounding advantage as their share translates to more $PONZI, which funds more upgrades.

The Leaderboard is a Readout

Since everything is proportional, a player with 10% of total hashpower is earning 10% of all emissions. The leaderboard isn't vanity — it's a direct readout of earnings share.


Diminishing Returns

As more hashpower enters the network, the marginal reward per unit of hashpower decreases. For small players:

Marginal Reward
∂R/∂H_player ≈ D / (86,400 × H_global)

As H_global grows, marginal reward per hashpower shrinks.
This creates a natural equilibrium where the cost of
acquiring hashpower approaches the marginal reward.

Token Flow

$PONZI Token Cycle
   ┌─────────────────────────────────────┐
   │         AMM Liquidity Pool           │
   │           (SOL ↔ PONZI)              │
   └────┬────────────┬────────────┬───────┘
        │            │            │
        ▼            ▼            ▼
  ┌──────────┐ ┌──────────┐ ┌──────────┐
  │  Slot    │ │  Heist   │ │  Daily   │
  │ Upgrades │ │   Bets   │ │ Rewards  │
  │  (sink)  │ │  (risk)  │ │ (faucet) │
  └──────────┘ └──────────┘ └──────────┘

Sinks:  Slot upgrades remove tokens
Risk:   Heists redistribute (20% edge)
Faucet: Daily rewards inject 700K/day

Revenue Split

Every booster pack purchased with SOL generates revenue split three ways:

DestinationSharePurpose
Jackpot Pool20%Grand prize for full Mega Rare farm
Referral Rewards20%SOL paid to referring players
Game TreasuryRESTOperations and heist cashflow
30
Season Length
Days
1
Min Claim
$PONZI
20%
Referral Rate
of booster