
The Earning Formula
Everything in Ponzimon's economy flows from one formula. Understanding it is the difference between playing casually and playing optimally.
▸ The Formula
Your share of each day's $PONZI distribution equals your share of the network's total hashpower.
Your Earnings = (Your Hashpower / Total Network Hashpower) × Daily Emissions That's it. If you control 1% of the network's hashpower, you earn 1% of emissions.
▸ Breaking It Down
Your Hashpower
This is the sum of all power generated by your staked cards. Every staked Ponzimon contributes its base power (4 for Common through 16,384 for Mega Rare).
8 staked cards:
3 × Common (4 power each) = 12
3 × Uncommon (16 each) = 48
1 × Rare (64) = 64
1 × Double Rare (256) = 256
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Your Total Hashpower = 380Network Total Hashpower
The combined hashpower of every player in the game. This number grows as more players join, buy packs, and stake cards. It's the denominator — and it's always moving.
Daily Emissions
A fixed pool of 700,000 $PONZI is distributed every day. Each season runs for 30 days, resulting in a total emission of:
700,000 × 30 days = 21,000,000 PONZI per season
▸ Continuous Accrual
Rewards don't distribute once per day — they accrue continuously, second by second:
R_player = (H_player / H_global) × (700,000 / 86,400) × Δt where: R_player = tokens earned in the interval H_player = your total hashpower H_global = sum of all players' hashpower 700,000 = daily reward pool 86,400 = seconds in a day Δt = elapsed seconds
Rewards accumulate as "pending" until you claim them. Claiming sends $PONZI tokens directly to your Solana wallet.
▸ Worked Example
Your hashpower: 1,000 Network total: 10,000 Your share: 1,000 / 10,000 = 10% Per day: 10% × 700,000 = 70,000 PONZI Per hour: 70,000 / 24 ≈ 2,917 PONZI
Your hashpower: 1,000 (unchanged) Network total: 20,000 (doubled) Your share: 1,000 / 20,000 = 5% Per day: 5% × 700,000 = 35,000 PONZI Per hour: 35,000 / 24 ≈ 1,458 PONZI
▸ What This Means Strategically
Standing still while the network grows means your earnings shrink. Every player has incentive to keep reinvesting in upgrades and cards.
The optimal play is always the action that adds the most hashpower per $PONZI spent. Higher slot upgrades (level 5-7) are more efficient per power point but require rare cards to fill.
Early in the season, when the network is small, each unit of hashpower represents a larger share. Early players get a compounding advantage as their share translates to more $PONZI, which funds more upgrades.
Since everything is proportional, a player with 10% of total hashpower is earning 10% of all emissions. The leaderboard isn't vanity — it's a direct readout of earnings share.
▸ Diminishing Returns
As more hashpower enters the network, the marginal reward per unit of hashpower decreases. For small players:
∂R/∂H_player ≈ D / (86,400 × H_global) As H_global grows, marginal reward per hashpower shrinks. This creates a natural equilibrium where the cost of acquiring hashpower approaches the marginal reward.
▸ Token Flow
┌─────────────────────────────────────┐
│ AMM Liquidity Pool │
│ (SOL ↔ PONZI) │
└────┬────────────┬────────────┬───────┘
│ │ │
▼ ▼ ▼
┌──────────┐ ┌──────────┐ ┌──────────┐
│ Slot │ │ Heist │ │ Daily │
│ Upgrades │ │ Bets │ │ Rewards │
│ (sink) │ │ (risk) │ │ (faucet) │
└──────────┘ └──────────┘ └──────────┘
Sinks: Slot upgrades remove tokens
Risk: Heists redistribute (20% edge)
Faucet: Daily rewards inject 700K/day▸ Revenue Split
Every booster pack purchased with SOL generates revenue split three ways:
| Destination | Share | Purpose |
|---|---|---|
| Jackpot Pool | 20% | Grand prize for full Mega Rare farm |
| Referral Rewards | 20% | SOL paid to referring players |
| Game Treasury | REST | Operations and heist cashflow |