PonzimonDocs

Cards & Creatures

191 unique Ponzimon across 7 rarity tiers. Every card is a building block for your farming empire.

Rarity System

Every Ponzimon card has a rarity tier that determines its power — the hashpower it contributes when staked on your farm. Power follows an exponential scaling law:

Card Power Formula
Power(r) = 4^r

where r is the rarity level (1 through 7)

This means each rarity tier is 4x more powerful than the one below it. A single Mega Rare card produces the same hashpower as 4,096 Common cards.

Rarity Tiers

RarityLevelPowervs Common
Common141x
Uncommon2164x
Rare36416x
★★Double Rare425664x
★★★Very Rare51,024256x
★★★★Super Rare64,0961,024x
★★★★★Mega Rare716,3844,096x

Creature Showcase

Mega Rare — The Legends

Only 3 creatures exist at this tier. Pulling one from a booster pack is a 0.01% chance per card.

Zephyrdrake
Zephyrdrake
★★★★★Mega Rare
Bloomingo
Bloomingo
★★★★★Mega Rare
Glaciowl
Glaciowl
★★★★★Mega Rare

Super Rare — Elite Creatures

6 creatures with devastating power. These are the backbone of any competitive farm.

Terraclaw
Terraclaw
★★★★Super Rare
Voltibra
Voltibra
★★★★Super Rare
Aquarion
Aquarion
★★★★Super Rare
Nocthorn
Nocthorn
★★★★Super Rare
Skullboxer
Skullboxer
★★★★Super Rare
Pyroquill
Pyroquill
★★★★Super Rare

Very Rare — Powerful Allies

12 creatures that form the core of mid-game farming setups.

Thornbuck
Thornbuck
★★★Very Rare
Emberox
Emberox
★★★Very Rare
Fungorilla
Fungorilla
★★★Very Rare
Photonix
Photonix
★★★Very Rare

Common — Starter Creatures

60 creatures that every trainer starts with. Don't underestimate them — they can be recycled into rarer cards!

Wiggleworm
Wiggleworm
Common
Lullabear
Lullabear
Common
Gloamturtle
Gloamturtle
Common
Glowhare
Glowhare
Common

Card Properties

Every card has four properties:

Rarity
Determines power. Seven tiers from Common to Mega Rare.
Color
Red, Blue, Green, Yellow, or Purple. Cosmetic only.
Creature Type
191 unique creatures, each with distinct art and identity.
Power
Hashpower when staked. Determined by rarity: 4^level.

Booster Pack Odds

Cards are drawn from booster packs with the following probability distribution per card:

RarityExpected per 100 cardsEffective Rate (w/ recycle)
Common6060%
Uncommon25.936.1%
Rare1016.14%
★★Double Rare35.74%
★★★Very Rare11.98%
★★★★Super Rare0.090.426%
★★★★★Mega Rare0.010.082%

Expected Power per Pack

Each booster pack contains 5 independently drawn cards. The expected hashpower per card is:

Expected Hashpower per Card
E[P] = Σ(probability × power) for each rarity

E[P] = (0.60 × 4) + (0.259 × 16) + (0.10 × 64)
     + (0.03 × 256) + (0.01 × 1024)
     + (0.0009 × 4096) + (0.0001 × 16384)

E[P] ≈ 36.19 power per card
E[P per pack] = 5 × 36.19 ≈ 180.95 power

How Many Packs for a Mega Rare?

The chance of pulling at least one Mega Rare in n packs (5 cards each):

Mega Rare Probability
P(at least 1) = 1 - (1 - 0.0001)^(5n)
PacksCards DrawnChance of ≥1 Mega Rare
10500.50%
502502.47%
1005004.88%
5002,50022.12%
1,0005,00039.35%
1,5007,50052.76%
ℹ️
You need roughly 1,500 packs (7,500 cards) for a coin-flip chance at pulling a single Mega Rare from boosters.

Card Recycling

Unwanted cards can be recycled. Each card has a 20% chance to upgrade to the next rarity tier and an 80% chance to be destroyed. This creates a free-to-play path to higher rarities.

OutcomeProbabilityResult
Destroyed80%Card permanently removed
Upgraded20%Evolves to next rarity tier
Common → Mega Rare Chain Probability
P(Common → Mega Rare) = 0.20^6 = 0.0064%

That's roughly 1 in 15,625 commons.
Zero token cost beyond the original card.

Effective Recycling Rates

When accounting for recycling, the effective proportion of each rarity increases:

RarityBase Pull RateEffective Rate (w/ recycle)
Common60%60%
Uncommon25.9%36.1%
Rare10%16.14%
★★Double Rare3%5.74%
★★★Very Rare1%1.98%
★★★★Super Rare0.09%0.426%
★★★★★Mega Rare0.01%0.082%
191
Total Creatures
7
Rarity Tiers
5
Colors
16,384
Max Power
1,024
Inventory Limit
5
Cards per Pack
20%
Recycle Upgrade %
0.01%
Mega Rare Chance