
Cards & Creatures
191 unique Ponzimon across 7 rarity tiers. Every card is a building block for your farming empire.
▸ Rarity System
Every Ponzimon card has a rarity tier that determines its power — the hashpower it contributes when staked on your farm. Power follows an exponential scaling law:
Power(r) = 4^r where r is the rarity level (1 through 7)
This means each rarity tier is 4x more powerful than the one below it. A single Mega Rare card produces the same hashpower as 4,096 Common cards.
▸ Rarity Tiers
| Rarity | Level | Power | vs Common |
|---|---|---|---|
| ●Common | 1 | 4 | 1x |
| ◆Uncommon | 2 | 16 | 4x |
| ★Rare | 3 | 64 | 16x |
| ★★Double Rare | 4 | 256 | 64x |
| ★★★Very Rare | 5 | 1,024 | 256x |
| ★★★★Super Rare | 6 | 4,096 | 1,024x |
| ★★★★★Mega Rare | 7 | 16,384 | 4,096x |
▸ Creature Showcase
Mega Rare — The Legends
Only 3 creatures exist at this tier. Pulling one from a booster pack is a 0.01% chance per card.



Super Rare — Elite Creatures
6 creatures with devastating power. These are the backbone of any competitive farm.






Very Rare — Powerful Allies
12 creatures that form the core of mid-game farming setups.




Common — Starter Creatures
60 creatures that every trainer starts with. Don't underestimate them — they can be recycled into rarer cards!




▸ Card Properties
Every card has four properties:
▸ Booster Pack Odds
Cards are drawn from booster packs with the following probability distribution per card:
| Rarity | Expected per 100 cards | Effective Rate (w/ recycle) |
|---|---|---|
| ●Common | 60 | 60% |
| ◆Uncommon | 25.9 | 36.1% |
| ★Rare | 10 | 16.14% |
| ★★Double Rare | 3 | 5.74% |
| ★★★Very Rare | 1 | 1.98% |
| ★★★★Super Rare | 0.09 | 0.426% |
| ★★★★★Mega Rare | 0.01 | 0.082% |
Expected Power per Pack
Each booster pack contains 5 independently drawn cards. The expected hashpower per card is:
E[P] = Σ(probability × power) for each rarity
E[P] = (0.60 × 4) + (0.259 × 16) + (0.10 × 64)
+ (0.03 × 256) + (0.01 × 1024)
+ (0.0009 × 4096) + (0.0001 × 16384)
E[P] ≈ 36.19 power per card
E[P per pack] = 5 × 36.19 ≈ 180.95 powerHow Many Packs for a Mega Rare?
The chance of pulling at least one Mega Rare in n packs (5 cards each):
P(at least 1) = 1 - (1 - 0.0001)^(5n)
| Packs | Cards Drawn | Chance of ≥1 Mega Rare |
|---|---|---|
| 10 | 50 | 0.50% |
| 50 | 250 | 2.47% |
| 100 | 500 | 4.88% |
| 500 | 2,500 | 22.12% |
| 1,000 | 5,000 | 39.35% |
| 1,500 | 7,500 | 52.76% |
▸ Card Recycling
Unwanted cards can be recycled. Each card has a 20% chance to upgrade to the next rarity tier and an 80% chance to be destroyed. This creates a free-to-play path to higher rarities.
| Outcome | Probability | Result |
|---|---|---|
| Destroyed | 80% | Card permanently removed |
| Upgraded | 20% | Evolves to next rarity tier |
P(Common → Mega Rare) = 0.20^6 = 0.0064% That's roughly 1 in 15,625 commons. Zero token cost beyond the original card.
Effective Recycling Rates
When accounting for recycling, the effective proportion of each rarity increases:
| Rarity | Base Pull Rate | Effective Rate (w/ recycle) |
|---|---|---|
| ●Common | 60% | 60% |
| ◆Uncommon | 25.9% | 36.1% |
| ★Rare | 10% | 16.14% |
| ★★Double Rare | 3% | 5.74% |
| ★★★Very Rare | 1% | 1.98% |
| ★★★★Super Rare | 0.09% | 0.426% |
| ★★★★★Mega Rare | 0.01% | 0.082% |